Development Journal - 28th January 2026
Today's update brings several quality-of-life improvements and visual enhancements to Wrestling GM 2026. Here's what's new:
Quick Sign for Free Agents
We've added a Quick Sign option when browsing Free Agents. Instead of going through the full negotiation process, you can now instantly sign a wrestler by accepting all of their requirements.
This is perfect for:
- Quickly building your roster in the early game
- Signing lower-tier talent without lengthy negotiations
- When you know you want a wrestler and don't need to haggle

When you click Quick Sign, you'll get a confirmation dialog showing the exact terms you're agreeing to - duration and weekly salary. Simple, fast, and transparent.

Updated Rivalry Designs
The rivalry view has been completely redesigned to be easier to read and more visually appealing. The new layout clearly shows:
- Both teams with their wrestler portraits
- Team labels (Team A vs Team B)
- Rivalry intensity meter
- Momentum tracking
- Match history count

Improved Championship Booking Logic
We've implemented smarter rules for championship defenses:
Tag Team Championships
- Can only be defended when both tag team champions are competing on the same team in a tag team match
- No more awkward situations where only one champion defends
Singles Championships
- Cannot be defended in tag team matches
- Ensures championship prestige is maintained through proper 1-on-1 competition
This makes booking feel more realistic and prevents championship confusion.

Enhanced Wrestler Selection for Tag Matches
When booking tag team matches, the wrestler selection screen now provides better visual feedback:
- Champions are highlighted so you can easily identify title holders
- Team assignment badges show which team (A or B) each selected wrestler belongs to
- Clear visual confirmation of your selections before proceeding

What's Next?
We're continuing to polish the user experience and add features based on community feedback. Keep the suggestions coming!
Have feedback or found a bug? Email us at testing@wrestlinggm.com
#wrestlinggm #gamedev #indiedev #wrestling #devlog
