Wrestling GM 2026 - Beta 1.1.5 Release Notes
Beta 1.1.5 is now live
Talent Exchange, faster simulations, and a more strategic federation
Beta 1.1.5 is rolling out for Wrestling GM 2026.
This update is a big one for federation depth. We've started building the Talent Exchange system with AI Federations, rebuilt how shows simulate so they're now effectively instant, and added a long list of player-requested improvements across roster, contracts, championships, and scheduling.
As always, Wrestling GM 2026 from Just Keep Gaming stays player-first: no forced ads and no pay-to-win mechanics.

What Beta 1.1.5 focuses on
The focus of this release is making your federation feel more connected to the wider wrestling world while making the moment-to-moment experience faster and more strategic. Talent Exchange opens up new ways to interact with AI Federations, the new Events Schedule and contract changes push you to think long-term, and the performance work means none of that comes at the cost of pace.
Talent Exchange with AI Federations
Talent Exchange is the next major step in how your federation interacts with AI Federations. It's now in active development and already playable in this build.
- Players with good AI Federation relations can propose talent exchanges
- AI Federations assess your federation's popularity and available talent before deciding whether they are open to an exchange
- If you request a superior wrestler, the AI Federation may ask for two wrestlers in return, additional money, or loan conditions
- AI Federations now try to seek a fair deal for the talent you want to borrow
- Protected AI talent may come with loan conditions attached
- Incoming exchange talent now stays on loan status after a week advance, so they remain available across multiple weeks
- Player AI Booking now prioritises active incoming loan or exchange talent and inserts them into generated cards when possible
- Outgoing exchange wrestlers now show the active loan/exchange cancel control
- Cancelling from any exchange wrestler cancels the whole exchange bundle, so deals stay clean and consistent
- If an AI Federation closes, active exchange loans are cancelled properly — your wrestlers return active, and AI wrestlers are removed from the usable roster without becoming free agents
- AI Federation shows now prevent duplicate match appearances in the same show, including exchange talent priority matches
- The Talent Exchange workflow has been reworked to be easier to navigate and more intuitive on mobile
Why this matters
Talent Exchange turns AI Federations into real partners — not just rivals. Loaned-in stars give you fresh booking options, and outgoing loans give value to wrestlers you don't have immediate plans for.
Performance improvements
Performance was a major focus this cycle. Long simulations and slow week advances are gone.
- Fixed performance issues where simulating a show could occasionally take up to 4 seconds
- Show simulation is now instant — a show with 16 matches now simulates on average in 0.0009 seconds
- Advancing to Next Week has been improved across the board
- A save with 7 AI Federations and over 200 free agents now advances in less than half a second
- Added automated performance testing for Show Simulation and Advancing to Next Week, so we catch regressions at build time
- Removed glow animations that impacted performance and added little value
Roster, contracts, and championship logic
Based on direct community feedback, sorting and contract management got real attention this release.
- Moved sorting out of the filters on the Roster and All Wrestlers pages and placed it as a separate button for clarity
- Champions now vacate their championship when they leave the company, except when leaving via talent exchange with AI Federations
- This applies to both your federation and AI Federations
- Fixed the contract expiry message to show the wrestler avatar
- "Review Contract" now takes you straight to the Roster page with a filter showing wrestlers about to run out of contract
- Added Title Shot Guarantees in Contract Negotiations as an additional bargaining chip
- Changed the default contract type to per appearance instead of per week, to encourage more sustainable roster decisions and reduce early-game bankruptcy risk
- Fixed Loan Clause enforcement where players could fail loan terms even after complying with conditions like "Do not allow wrestler to lose"
Development Excursions
Development Excursions have been updated to give your bench-tier wrestlers a real purpose.
- You can now send wrestlers to AI Federations to train and perform in matches
- This gives value to wrestlers you don't currently have creative plans for, while still allowing them to grow and progress
Events Schedule and show management
Show scheduling is now centralised and easier to plan around.
- Added an Events Schedule so you can manage your full events calendar in one place
- You can create shows and set them to recur Monthly, Quarterly, or Annually
- Changed Shows page behaviour so only one week can be selected at a time, reducing accidental edits
Guides and page improvements
We've added in-game guides to help new and returning players understand the deeper systems.
- Added user guides to all major pages to help players understand key concepts
- Added Guide Modals for the Rivalries and Tag Teams & Stables pages
- Updated the Tag Teams & Stables page with a cleaner UI
- Fixed an issue where players could not use the Contact form in-game
- Fixed an issue where "Continue with recent save" could sometimes return the player to the starting screen
- Removed incorrect auto-save logic on Game Startup screens
- Fixed Revenue Breakdown inconsistency between the Week Summary and Finance page
Website updates
- Creative Suite: added multiple features to the Backlog based on player ideas and suggestions
- Players who submit a feature or comment and have it approved now receive an email notification
- Support: added a Recent Custom Wrestlers component showing the last 20 wrestlers created in the mobile app using the Create Yourself as a Wrestler premium option
Thank you for the feedback and support
Thank you to everyone playing the beta, reporting bugs, voting on the Creative Suite, and sharing ideas. Talent Exchange, the Events Schedule, Title Shot Guarantees, and the performance overhaul are all here because you keep telling us what you want from Wrestling GM 2026.
Download, vote, follow, and send feedback
Download Wrestling GM 2026, vote on the next Creative Suite feature, follow development for what's coming next, and keep sending feedback so we can keep building this game with you.
